The World
The World of Big Walk
A wide-open, hand-crafted bushland built for shared exploration — inspired by Australia's Wilsons Promontory National Park.
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Big Walk takes place across a vast, open natural landscape that you and your friends explore together on foot. House House drew direct inspiration from Wilsons Promontory National Park in Victoria, Australia — a real coastal wilderness of granite peaks, eucalypt forest and open heath. The result is a world that feels like a hike rather than a level.
Designed for exploration, not speed
The world isn't built for fast traversal. It's built to be walked — to give a group enough direction to keep momentum while staying relaxed enough that you're mostly just enjoying the company. Designer Jacob Strasser has described the goal as giving "enough direction for the group to keep a good momentum, but relaxed enough that you're mostly just able to enjoy spending time with your friends."
How the landscape shapes communication
Terrain isn't just scenery — it changes how sound travels. Open vistas let a megaphone carry your voice across a valley, while tunnels and enclosed spaces add echo that muddies speech. Hills and walls can block your voice entirely. Reading the landscape is part of solving it. Learn more in the proximity voice chat guide.
Puzzles woven into the landscape
Challenges are scattered throughout the world and are built around teamwork and communication — miming, singing, transmitting codes and coordinating movement. Many require the group to split up, scout with binoculars, and relay information back. The tools you collect are the keys to cracking them.
A place to linger
Big Walk has a clear story with a beginning, middle and end — but once you reach the end, the world remains open. It becomes a calm place to hang out, revisit favorite spots, and simply spend time together.