Community · August 11, 2026

House House Announces Big Walk Reddit AMA: Date, Time, and Expected Topics

Join the developers of Big Walk for an official Reddit Ask Us Anything on August 11. Learn about the six-year development, upcoming patches, and community secrets.

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Following the astronomical launch of their latest cooperative adventure, the brilliant minds at House House are preparing to step out of the Australian bushland and directly into the community spotlight. In a widely circulated announcement, the Melbourne-based indie studio has confirmed they will be hosting an official “Ask Us Anything” (AMA) session on Reddit. This digital town hall provides players with a rare, direct line of communication to the creators responsible for the massive, 12-player walker-talker phenomenon that has captivated the gaming industry over the past week.

The official invitation was posted directly to the massive r/gaming subreddit, setting the stage for what is expected to be a highly attended event. The developers stated, “Hello! We’re Jake, Stuart, Nico and Michael from House House. We’re all friends who started making games together as a Very Serious Hobby in 2014, and haven’t looked back. We made Push Me Pull You and Untitled Goose Game, and just released our new game, Big Walk”.

Date, Time, and How to Attend

The AMA is scheduled to take place on August 11 at 7:00 PM Eastern Time (ET) / 4:00 PM Pacific Time (PT). For the developers operating out of their home country, this translates to August 12 at 9:00 AM Australian Eastern Standard Time (AEST).

To participate, players simply need an active Reddit account. The thread will be hosted on the r/gaming subreddit, and users are encouraged to upvote the questions they find most pressing to ensure they gain visibility. Given that the game just crossed the massive milestone of one million copies sold in merely six days, the thread is expected to be incredibly active, so arriving early and formatting your questions clearly will be key to getting a response.

Six Years in the Making

One of the most fascinating aspects of this AMA will be the opportunity to hear about the sheer length of the development cycle. As the team noted in their Reddit post, “We’ve been working on it for 6 years, and still really love playing it together”. A six-year development timeline is practically an eternity in the indie game space, especially for a studio that found mainstream, viral success with Untitled Goose Game midway through that period.

Players are highly eager to understand how the concept evolved over those six years. How did the initial prototypes of a “walker-talker” function? What were the greatest technical hurdles in implementing a realistic, physics-based proximity voice chat system that seamlessly handles up to 12 players across multiple platforms? The transition from the contained puzzles of a quaint English village to the sprawling, untamed wilderness inspired by Wilsons Promontory National Park likely presented countless design challenges that the community is desperate to hear about.

Expected Hot Topics: Optimization and Technical Updates

While the atmosphere of the AMA will undoubtedly be celebratory, the community will also be looking for concrete answers regarding the game’s technical future. The most pressing issue for a vocal segment of the player base is the performance on Nintendo’s latest hardware. As we detailed in our coverage of Big Walk on Nintendo Switch 2: Unpacking the reported performance struggles, the ambitious open-world design has occasionally pushed the portable console to its limits. Players are expected to ask Jake, Stuart, Nico, and Michael about their specific roadmap for post-launch optimization patches targeting the Switch 2.

Additionally, while the recent 1.4.8 patch successfully addressed the most critical audio dropouts, proximity chat remains a complex beast. Players who experienced issues early on and had to search for how to fix low voice chat volume in Big Walk will likely want assurances regarding the long-term stability of the server infrastructure, especially given the unexpected influx of over a million players.

The Server Browser Debate

Another topic heavily anticipated to dominate the Q&A session revolves around matchmaking. Currently, the game relies on private lobby codes and direct invites, a design choice that enforces the intended “play with your friends” atmosphere. However, the community has shown a massive appetite for playing with strangers, leading to the creation of external workarounds.

With players currently relying on external tools—as seen in our guide explaining that there is no server browser in Big Walk: use this free fan-made room finder—the developers will almost certainly be asked if an official, built-in server browser or public matchmaking system is on the horizon. It will be fascinating to hear if House House intends to stick to their original, intimate design philosophy or if they will pivot to accommodate the massive community demand for public lobbies.

Unraveling the Mysteries of the Bushland

Beyond the technical queries, the AMA offers a chance to pull back the curtain on the game’s deepest secrets. The sprawling map is filled with environmental storytelling, obscure landmarks, and complex whiteboard puzzles that have stumped thousands.

Perhaps the most exciting unconfirmed community rumor centers around a phenomenon that players have dubbed “Mister Big Walk.” Across social media, isolated reports have surfaced of a mysterious, uniquely colored character briefly appearing in locked, private lobbies, silently observing players before vanishing. We explored this eerie occurrence in our feature, Who is Mister Big Walk? The mysterious developer invading private lobbies. The community is practically begging for confirmation: is this a localized bug, a carefully orchestrated Alternate Reality Game (ARG), or simply the developers themselves dropping in to watch their six-year project in action?

Preparing for the Event

As the countdown to August 11 ticks away, the excitement within the Big Walk community is palpable. For players planning to attend, it is highly recommended to prepare questions in advance. Whether you are curious about the intricate sound design, the exact geographic coordinates in Victoria, Australia that inspired the map, or simply want to thank the team for creating the ultimate digital hangout space, this AMA represents a unique moment in the game’s lifecycle.

House House has always maintained a deeply personal and transparent relationship with their audience. By opening the floor to literally “Ask Us Anything,” they continue to foster the genuine, human connection that makes Big Walk such a triumphant achievement in multiplayer gaming.

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