Guide · August 10, 2026

How to Find and Wear a Backpack in Big Walk

Running out of inventory space for walkie-talkies and flares? Discover how to find and equip backpacks in Big Walk to manage essential tools effectively.

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Exploration in Big Walk is not just about walking from point A to point B; it is an intricate exercise in logistics, communication, and resource management. As you traverse the massive open-world landscape inspired by the Australian bush, you will quickly realize that you cannot simply carry everything you find. The game treats tools as physical objects that take up space, and when your team is relying on proximity voice chat to coordinate, deciding what to carry becomes a matter of life and death—or at least, a matter of getting hopelessly lost versus finding your way back to camp.

You need walkie-talkies to communicate over long distances. You need megaphones to shout across canyons. You need laser pointers to indicate puzzle elements, whiteboards to draw maps, and cowbells to make desperate noise when all other communication fails. Managing all these items with default inventory limits is incredibly challenging, especially for smaller groups. This is exactly where the backpack system comes into play. According to a community-reported Big Wear Guide on Reddit, finding and equipping a backpack fundamentally changes how your team approaches exploration.

Why You Need a Backpack in the Australian Bush

By default, your sphere-and-stick creature can only hold a very limited number of objects. The game forces you to make hard choices. Do you hold the walkie-talkie so you can hear the host, or do you drop it to carry a puzzle piece? This physical limitation is intentional, designed to force players to stick together and share the burden.

However, as you delve deeper into the island and encounter more complex enigmatic structures, the puzzle requirements become heavier. You might need multiple flares to light a dark ravine, while simultaneously needing a whiteboard to remember the sequence of symbols you found a mile back. A backpack reportedly expands your personal carrying capacity significantly, allowing a single player to carry a small arsenal of tools in Big Walk. Without backpacks, large expeditions require everyone to act as a pack mule, which limits their ability to interact with the environment freely.

Where to Find Backpacks in the Open World

Unlike standard survival games where you punch trees to craft inventory upgrades, Big Walk treats backpacks as physical, discoverable items scattered throughout the hand-crafted world. They are not spawned randomly but are carefully placed as rewards for exploration and keen observation.

Community reports suggest that backpacks are most commonly found near abandoned campsites, ranger stations, or tucked away inside the strange, brutalist structures that dot the landscape. To locate them, players need to pay close attention to environmental storytelling. If you spot a dilapidated tent on a high ridge or a cluster of old folding chairs near a canyon edge, there is a high probability a backpack is resting on the ground nearby.

Because the game lacks a traditional map with waypoint markers, finding a backpack requires spreading out and using your communication tools. If a scout finds a backpack, they should immediately use a megaphone or a walkie-talkie to alert the team to their location, perhaps popping a flare if visual line of sight is obstructed by the dense canopy.

How to Equip and Manage Your Backpack

Equipping a backpack is reportedly as simple as approaching the physical item on the ground and using the primary interaction button to slip it onto your character. Once worn, it visually alters your sphere-and-stick avatar, making it obvious to everyone else in the lobby that you are now carrying extra weight.

Managing the inventory within the backpack requires opening a dedicated menu or radial interface (depending on whether you are using a keyboard or a controller). The beauty of this system is that it allows you to store items that are not immediately needed in your hands. You can stash the heavy whiteboard on your back while keeping your hands free for a walkie-talkie and a laser pointer, allowing you to remain highly mobile while still carrying essential logistical gear.

Team Roles: The Quartermaster Strategy

In smaller games of two to four players, anyone who finds a backpack should probably wear it. But when you scale up to massive 12-player expeditions, giving everyone a backpack is unnecessary and inefficient. Instead, highly organized groups are adopting the “Quartermaster” strategy.

By designating one or two players as dedicated Quartermasters, you centralize your team’s resources. The Quartermaster wears the backpack and carries the bulk of the situational tools—extra flares, backup walkie-talkies, and mapping equipment. The rest of the team travels light, carrying only what they need for immediate puzzle solving or scouting.

If a scout gets lost, they don’t need to panic about losing the team’s only whiteboard; they just need to find their way back to the Quartermaster. This strategy leans heavily into the co-op tips the community has cultivated: assign roles, stick to them, and communicate constantly.

Dropping and Sharing Backpacks

Crucially, backpacks are not permanently bound to your character once equipped. If the designated Quartermaster needs to log off, or if they are required to complete a puzzle that requires sacrificing their inventory space, they can physically drop the backpack on the ground for another player to pick up.

This creates fantastic moments of cooperative panic. Imagine standing on a precarious ledge, realizing you need a specific tool, and having your friend toss the entire backpack across a gap to you. Managing who wears the backpack, where it is located at all times, and ensuring the person carrying it never gets separated from the main group via proximity voice chat failure is a thrilling meta-game in itself. Finding that first backpack in the bush is a massive milestone, instantly upgrading your team from a disorganized group of yelling tourists into a moderately equipped expeditionary force.