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House House is moving away from the chaotic, solo-driven mischief of Untitled Goose Game and stepping into the Australian bush with Big Walk. With its release set for August 4, 2026, the studio recently confirmed that the multiplayer “walker-talker” is coming to PC, macOS, PlayStation 5, and the newly announced Nintendo Switch 2. But behind this cozy, cooperative puzzle game is a six-year development cycle defined by online birthday parties, a one-page pitch, and a lot of unstructured chatting.
The COVID Roots of “Friendslop”
In a retrospective interview on GamesIndustry.biz, creators Nico Disseldorp and Stuart Gillespie-Cook discussed how the project evolved. The game was initially signed by publisher Panic based on a single-page pitch, but its development was deeply influenced by the pandemic.
During lockdowns, the developers found themselves attending Zoom birthday parties. These calls were often awkward and unstructured, yet they served as a vital way to simply exist in the same space as friends. This phenomenon—what they call “friendslop”—became the cornerstone of Big Walk.
Unlike traditional co-op games that demand constant action or combat, Big Walk focuses on the low-key experience of hanging out. The developers wanted to replicate the feeling of getting lost with friends, having side conversations, and getting distracted by details in the environment. It is a social simulator wrapped in an adventure game, where the act of talking is the primary mechanical challenge. To understand the core design, you can check out our breakdown of what is Big Walk.
A Six-Year Journey of Dev Anxiety
Spending six years on a game about walking and talking might seem surprising, but the team at House House took their time to build a specific, messy multiplayer experience. The developers admit to being “terrified” about how players will react to the game, given how different it is from their previous slapstick hit.
According to their latest update on Steam News, they wanted the game’s recent trailer to focus on the “messy moment-to-moment experience” of playing together—making plans, losing track of group members, and wandering off alone. The game supports up to 12 players in crossplay, making group management a key part of the fun.
Pricing, Platforms, and PS Plus Rumors
Along with the Switch 2 announcement, several launch details have been clarified:
- Pricing: Big Walk will cost $19.99 USD, featuring a 25% launch discount during its first two weeks on PC.
- Crossplay: Full cross-platform play is confirmed across PC, macOS, PS5, and Nintendo Switch 2, as reported by Gematsu.
- PlayStation Plus Rumor: A report from German outlet Playfront suggests that Big Walk will launch day-one as a free monthly title on PlayStation Plus Essentials. Neither Panic nor Sony has officially confirmed this deal yet, so PlayStation owners should treat it as unconfirmed for now.
Whether you plan to coordinate via the game’s unique proximity voice chat or rely on our co-op tips to keep your group together, the Australian wilderness of Big Walk is shaping up to be one of the most interesting social experiments of the year.