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While House House has been incredibly proactive with patches, hotfixes, and network stability updates since the massive August launch, PC players have recently uncovered a highly specific technical issue that could silently consume your computer’s storage space. A growing number of community members have noticed that the game engine is generating abnormally large log files during standard cooperative gameplay sessions. In several thoroughly documented cases, a single play session is creating a backend log file that exceeds three gigabytes in physical size.
For players utilizing smaller solid-state drives (SSDs) for their Windows installation, or those who play the game for massive unbroken stretches of time with their friends, these massive text files can quietly consume all remaining hard drive capacity. A completely full primary drive leads to severe system sluggishness, an inability to install new Windows security updates, degraded gaming performance, and even hard crashes if your system runs out of virtual memory swap space. This article explains exactly why this file bloat is happening, how to locate these massive hidden files on your machine, and the safest method to delete them without affecting your valuable multiplayer progress.
Understanding the Gigabyte Log File Bug
Every modern video game engine generates text-based log files in the background to record system events, hardware interactions, asset loading processes, and minor engine errors. These files are incredibly useful for developers when analyzing user crash reports and optimizing long-term performance. Normally, a standard three-hour play session of Big Walk will generate a log file measuring only a few kilobytes—essentially just a few pages of plain text documenting the launch sequence and exit sequence.
However, players across social media platforms are discovering that their logs are ballooning to 3GB or more in record time. Why does a plain text file get this big? In game development, this usually indicates an “error loop” occurring in the background code. If a specific background script, a minor physics calculation, or an audio hook fails to execute properly but the game continues running smoothly without crashing to the desktop, the engine might write that exact error message to the text file sixty times a second. Over a long expedition in the Australian bush environment, millions upon millions of lines of text are recorded directly to the hard drive, resulting in gigabytes of wasted data. Based on early Reddit community reports, one user noted their log file rivaled the size of feature-length high-definition movies.
This issue currently seems entirely isolated to the PC and Mac computer versions of the game. The PlayStation 5 and Nintendo Switch 2 handle background data logging at a strict operating system level that inherently restricts arbitrary file growth, meaning console players do not need to worry about this specific bug. The developers at House House have not yet formally acknowledged this specific logging bug in their most recent patch notes, but given their rapid track record with community feedback, a hotfix is highly anticipated. Until that patch arrives, PC players must manage their local storage capacity manually.
How to Find and Locate Your Log Files
To check if your local storage is being quietly eaten by these massive error logs, you need to navigate to the hidden AppData folder on your Windows operating system. The default installation path for these system files is located on your primary C: drive, completely separate from your Steam library folder where the actual game application and assets live.
Follow these exact steps to reach the directory:
- Ensure the game application is completely closed.
- Press the Windows Key and the R key on your keyboard simultaneously to open the “Run” dialog box.
- Type
%appdata%into the text field and hit the Enter key. This command will automatically open the Roaming folder inside your user profile’s hidden AppData directory. - Click the word “AppData” in the file path address bar at the very top of the window to go up one directory level.
- Open the folder labeled
LocalLow. - Open the folder labeled
House House, and then finally open theBig Walkfolder.
Inside this specific directory structure, you will see two plain text files: Player.log and Player-prev.log. Check the “Size” column in your Windows File Explorer view. If you see a file size resembling 3,145,728 KB, your system is actively suffering from this logging bug.
How to Safely Delete the Bloated Files
You can absolutely delete both Player.log and Player-prev.log without any negative consequences. These specific text files contain absolutely no gameplay data, character customization choices, item locations, or multiplayer progression flags. Deleting them will not wipe your game or harm your save file in any capacity. Your actual progression is stored in completely different files utilizing a different format within this directory structure. If you are worried about making a mistake or accidentally deleting the wrong item, read our detailed explanation on the PC save file location and backup process to understand exactly which files must be protected at all costs.
To clear the space, simply highlight the two massive log files, press the Delete key, and then immediately empty your Windows Recycle Bin to permanently reclaim those lost gigabytes of SSD space. You must ensure the game is completely closed before attempting this deletion; modern Windows operating systems will actively block the deletion process, throwing a “File in Use” error, if the game engine is currently running and utilizing the text file.
Workarounds and Future Prevention
Because the game engine generates a brand new Player.log file every single time you launch the application, simply deleting the file is only a temporary band-aid fix. The next time you boot up the game to organize a massive 12-player expedition, the file will immediately begin growing again.
As a temporary community workaround to prevent having to manually delete the file every single day, some players have reported success by forcing the log file into a strict “Read-only” state. To execute this block:
- Delete the existing massive
Player.logfile using the exact steps listed above. - Right-click in the empty space of the folder, select New, then choose Text Document.
- Name this new document exactly
Player.log(ensure you remove the.txtextension if Windows adds it automatically, otherwise it will be named Player.log.txt). - Right-click your newly created, completely empty file and select Properties from the context menu.
- At the very bottom of the General tab, check the box that says “Read-only” and click Apply.
This technical trick prevents the game engine from having the necessary Windows administrative permissions to write any data to the file, effectively stopping the 3GB bloat in its tracks. However, be aware that restricting file permissions can occasionally cause micro-stuttering or frame drops if the game engine aggressively attempts to write to a locked file and times out. We highly recommend simply monitoring your LocalLow folder after every major gaming session and manually deleting the files until House House officially deploys a patch to fix the underlying loop. Maintaining free space on your solid-state drive is critical for overall system health, as SSDs require empty blocks to perform standard TRIM operations and maintain fast read/write speeds. Keep an eye on the official patch notes for a permanent resolution.