Characters & Creators
The People of Big Walk
Big Walk's characters are tiny people with a simple skill set — and in a neat twist, the developers themselves appear as characters in the game.
You play as a tiny little person with a deliberately limited skill set. There are no special powers or classes — every character can walk, jump, grab and kick, talk and gesture, and carry the tools you find. The personality comes from you and your friends, not from stats.
The developers as characters
In a charming touch, the most recent trailer features the four members of House House as in-game characters, walking you through the game from inside the world itself. It fits the studio's personality and the game's origin — Big Walk grew out of the 2020 lockdowns, when the team leaned on games to stay connected with each other.
House House — the studio behind Big Walk
A four-person independent studio from Melbourne, Australia, founded in 2014.
Stuart Gillespie-Cook
One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.
Nico Disseldorp
One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.
Michael McMaster
One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.
Jacob Strasser
One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.
Collaborators
Kalonica Quigley
Crafted the lush bushland world inspired by Wilsons Promontory.
Em Halberstadt
Shaped how voices and the world sound — central to a game about listening.
AKSFX
Created music delivered diegetically through in-world speakers.
Want the studio's full track record and platform details? See the about page.