Characters & Creators

The People of Big Walk

Big Walk's characters are tiny people with a simple skill set — and in a neat twist, the developers themselves appear as characters in the game.

The walker characters of Big Walk lined up with their backpacks and tools

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You play as a tiny little person with a deliberately limited skill set. There are no special powers or classes — every character can walk, jump, grab and kick, talk and gesture, and carry the tools you find. The personality comes from you and your friends, not from stats.

The developers as characters

In a charming touch, the most recent trailer features the four members of House House as in-game characters, walking you through the game from inside the world itself. It fits the studio's personality and the game's origin — Big Walk grew out of the 2020 lockdowns, when the team leaned on games to stay connected with each other.

House House — the studio behind Big Walk

A four-person independent studio from Melbourne, Australia, founded in 2014.

Designer

Stuart Gillespie-Cook

One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.

Designer

Nico Disseldorp

One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.

Designer

Michael McMaster

One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.

Designer

Jacob Strasser

One of the four members of House House, the team behind Big Walk, Untitled Goose Game and Push Me Pull You.

Collaborators

Environment Art

Kalonica Quigley

Crafted the lush bushland world inspired by Wilsons Promontory.

Sound Design

Em Halberstadt

Shaped how voices and the world sound — central to a game about listening.

Music

AKSFX

Created music delivered diegetically through in-world speakers.

Want the studio's full track record and platform details? See the about page.