Update · August 5, 2026

House House Addresses Big Walk Proximity Chat Audio Bug: Fix Incoming

Friends sounding too quiet in Big Walk? House House has confirmed a volume bug affecting proximity voice chat. Here is everything we know about the upcoming fix.

Cet article est actuellement disponible en anglais. Une version traduite arrive bientôt.

The Core of the Walker-Talker Experience Is Experiencing Technical Difficulties

Communication is not just a feature in Big Walk; it is the entire foundation of the gameplay. Marketed specifically as a “walker-talker” game by the developers at House House, this cooperative adventure relies heavily on how you interact with your group while wandering through a sprawling, open-world Australian bush. The core mechanic relies heavily on proximity voice chat, where the volume and clarity of your friends’ voices dynamically shift based on their physical distance from you in the game world. When you walk away, their voice fades; when you enter a narrow corridor or cave, their voice echoes.

However, following the massive launch on August 4, 2026, a significant number of players immediately noticed a frustrating issue: their friends sounded extremely quiet, even when standing shoulder-to-shoulder on the screen. For a game that demands constant verbal coordination to solve puzzles and navigate the wilderness inspired by Wilsons Promontory, having a compromised audio channel can severely hinder the experience.

The Official Statement from House House

Fortunately, the development team at House House is already on the case. In an official Steam News update published early on August 5, the developers formally acknowledged the technical glitch.

The studio stated: “We understand that some people are having a problem where their friends’ voices are too quiet in the game. Sorry about this! While Big Walk is built around players getting quieter when they are farther away, we can see that for some setups, players’ voices are much quieter than intended even when very close by. We’re working to put out a fix as soon as we can.”

This transparency is refreshing, especially for a highly anticipated indie title published by Panic. The bug does not seem to affect every single player universally, which points to specific hardware configurations, platform crossovers, or microphone setup variables triggering an aggressive audio attenuation algorithm that thinks players are far away when they are actually right next to each other.

How the Audio System is Intended to Work

To understand why this bug is so disruptive, it helps to look at how House House engineered the soundscape of Big Walk. The developers wanted to recreate the authentic feeling of getting separated in a vast national park. Under normal circumstances, if a friend wanders over a ridge or behind a thick grove of eucalyptus trees, their voice should naturally muffle and drop in decibels.

This design choice forces teams to rely on other in-game tools like walkie-talkies when they venture out of earshot. But the current bug applies this severe muffling effect completely arbitrarily for certain users. Instead of simulating distance, the game’s audio engine is squashing the input volume globally for affected setups. If you are standing directly in front of your co-op partner and they sound like they are shouting at you from a mile down the beach, you are definitely experiencing this confirmed bug.

Temporary Troubleshooting Steps for Quiet Voice Chat

While House House is actively coding a hotfix, you do not necessarily have to stop playing or rely purely on out-of-game Discord calls—which completely breaks the intended immersion and puzzle mechanics. If you are playing on PC, PlayStation 5, or the Nintendo Switch 2, there are a few local troubleshooting steps the community has been experimenting with to mitigate the quiet microphone issue.

First, if you are playing on Steam (PC/Mac), check your operating system’s default communication device settings. Windows sometimes aggressively lowers the volume of other applications when it detects communication activity. Go to the Windows Sound Control Panel, navigate to the “Communications” tab, and select “Do nothing” when Windows detects communications activity. Additionally, ensure that your microphone’s input gain is adequately turned up in your system settings, as Big Walk seems to be taking the raw input data without applying any auto-gain normalization.

For console players, particularly those utilizing the seamless crossplay integration, the issue might stem from how the game handles cross-platform voice packets. On the PlayStation 5, check if the controller’s built-in microphone is overriding your headset mic, as the DualSense microphone often transmits at a much lower, muffled volume by default. On the Nintendo Switch 2, ensure you are not relying on the console’s internal mic while docked across the room.

Alternative Ways to Communicate While Waiting for the Patch

If the audio bug proves too severe for your specific hardware setup, remember that Big Walk provides an array of non-verbal communication methods. The official launch trailer heavily highlighted the use of gestures, pointing, and physical toys to get your point across. You can use visual markers, drop items to create breadcrumb trails, or use flares to signal your location when the audio fails you.

Part of the charm of getting lost in this game is dealing with communication breakdowns. While a software bug is certainly not an intended game mechanic, you can lean into the chaos by using whiteboards or frantic character gestures to convey complex puzzle solutions.

We expect House House to deploy a hotfix across Steam, PSN, and the Nintendo eShop very shortly given their prompt acknowledgment of the issue. Keep an eye on your game client for a sudden update prompt, and ensure all your co-op partners install the patch simultaneously to maintain version parity for your crossplay sessions.